tag:blogger.com,1999:blog-2818789578645818601.post644247262249997454..comments2023-10-31T04:11:14.136-07:00Comments on Different Gaming: WHAT YOU CAN'T SEE IS WHAT YOU DON'T GET: Life and death of the third-person narrative in the current visual paradigmJaroslav Švelchhttp://www.blogger.com/profile/09202593085090003738noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2818789578645818601.post-72028028067011988722008-04-18T00:09:00.000-07:002008-04-18T00:09:00.000-07:00Hello. This post is likeable, and your blog is ver...Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the <A HREF="http://impressora-multifuncional.blogspot.com" REL="nofollow">Impressora e Multifuncional</A>, I hope you enjoy. The address is http://impressora-multifuncional.blogspot.com. A hug.<A HREF="2513447312" REL="nofollow"></A>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2818789578645818601.post-65201552316861998932008-03-24T10:01:00.000-07:002008-03-24T10:01:00.000-07:00It could be that I'm not quite getting Raph Koster...It could be that I'm not quite getting Raph Koster's Metaplace, but it seems like one thing the Metaplace client will be able to do is scale up/down from text to 2D to full 3D... if that model takes off, does that mean that we'll have environments that are -- at least potentially -- equally lush in text descriptors as graphics?Gene Koohttps://www.blogger.com/profile/04247953545127522008noreply@blogger.com